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What’s the Story?


Wednesday 18 February, 3:00pm – 4:30pm
The Princess Anne Theatre
BAFTA, 195 Piccadilly, London, W1J 9LN

Carl Reiner’s “Dead Men Don’t Wear Plaid” and Woody Allen’s “What’s Up, Tiger Lily?” explore the concept of re-mixable films. Films like “Matrix Revolutions” and “Tomb Raider” attempt to bridge the film-game divide. Interactive technology is facilitating story re-use as never before.

As part of BAFTA’s Interactive Festival, What’s the Story? will put storytelling craft in the spotlight, focusing on the state of the “interactive story” and its influence on contemporary arts and culture. Despite obvious failures, why is the dream of interactive storytelling still alive? What has worked? What is happening when an audience member or player experiences empathy or agency while engaging with on-screen storytelling? How do we create new ways for people to engage with stories?

Chaired by Michela Ledwidge, the session will explore ideas on how to open up interactive media to a non-gaming audience, and how storytellers use interactivity to reach out to new audiences. Interactive developments influencing the film and game industries will be discussed including Sampling Culture, Pre-Visualisation, Online Communities, Interactive Fiction and Machinima.

The event will be a unique opportunity to hear leading creatives, on both sides of the film/game divide, talk about their work and give their perspectives on the future of narrative, including how film and game creators increasingly work in tandem.

A panel of renowned film-makers and game designers, Peter Molyneux (Lionhead Studios), Marc Evans (Dir. My Little Eye), Jason Kingsley (Rebellion) and Don Daglow (Stormfront Studios) will talk candidly about how their two worlds make use of interactive media and how they, as individuals, relate to it for their own creative processes. Current professional use will be compared to grassroots creativity by audiences. Newly emerging forms of storytelling, stemming from films and games, will also be examined.
The second half of the event will be a Q&A session where the audience can put questions to the panel. Machinima visuals will be used as a light-hearted backdrop to the debate, depicting the panelists and the story worlds with which they are associated.

The event will be produced by, in collaboration with Strange Company and Mod Films.